![]() ![]() We've stayed true to the original game by incorporating the initials of the developers into the weapon names. Tri-Optimum would be manufacturing these weapons and would have the goal to not only save money and production time, but to ensure the parts could be easily swapped in the event of malfunction. ![]() This will help ground the design with the game world. We also made sure that weapons will share parts like grips and receivers. With the help of the community we've condensed the original weapons list down to a smaller, more manageable amount and combined some of the omitted weapons' firing modes and functions into the weapons we've decided to keep. Now Nightdive is remastering the original System Shock to bring it up to date on modern PC’s with fully updated visuals, audio and a modern interfacemaking it dramatically more accessible. The hi-poly models for the mini-pistol and the magnum are just about complete. This includes implementing the weapons, enemies and mechanics that are missing and adjusting the lighting/fx. This month has just flown by and after GDC was over we got right back to work! Our goal is to bring Medical to a level of final polish we can use as a benchmark for the remaining levels. Hello backers! It's Stephen from Nightdive with this month's update. ![]()
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